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The meat-magnet is the player closest to the zombies; they are drawn towards him/her.
1. Verruckt - Using 2 players (either 2 player or have the other two stand further away). On kar98k side, stairs open, have one player upstairs at the wall-hole, one player in Juggernog room at the window, and a zombie between you. If in these positions, the zombie will never make it up nor down the stairs, he will just keep turning around as he gets closer to each player. This is a good time for that much needed break without having to run a zombie around the map or make a crawler.
2. Der Riese - Either side of the starting room will work - I will describe the stairs/Thompson side of the starting room with 2 players; Open the Thompson side, go up and over to the power area, power on, get all zombies back there (1 or a horde, doesn't matter). Now, the 2 of you run up front, one to the starting area and one to the alleyway (unopened) by the carbine/flytrap. The flytrap player stands in the one protruding corner where you can easily see the whole starting area through the fence. The other player stands on the ramp in the starting area, almost next to the other player (but on the other side of the wall). The zombies will climb into the starting area, as they come close to the player there, have him back into the Gewehr area more. Now the other player will be closer and the zombies will begin to vacate the starting area, only to return when the starting area player moves slightly closer again. Have fun with the zombie caravan! [more cheats for Call of Duty: World at War here]
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