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From the eurogamer.fr review: "If this is indeed the best car game ever made, it remains a little about our hunger in comparison to its predecessor, Forza 2: not enough new features, graphics that range from pretty and nice, a system progress and difficulties not always well paid but also menus a little clutter. All that we can not cry engineering. But the gameplay is outstanding and the balance between realism and fun is very successful, not to mention the perfect dip, especially on a large HD screen." [read more]
Jon Cato Lorentzen writes; "Forza 3 is a great detail-rich racing game with a super-tight running engine, but it lacks a bit of driving pleasure. Are you really bilinteressert will this game be able to enjoy many months to come. But personally I miss several drive modes, and a bit more life into the game. A sober racing games for bilinteresserte" 7 out of 10 [read more]
With total sales in excess of 27 million units, the Halo video game franchise is understandably at the forefront of Microsoft's ongoing plan, as confirmed by Frank O'Connor, creative director for 343 Industries, a division of Microsoft that handles all things Halo. Speaking with USA Today, O'Conner was candid in his admission that "we do have a plan that goes out at least six years... Eventually, it will become very apparent that there is a plan for the way the canon all ties together and the way the comic books and the novels all tie together." [read more]
IGN UK writes: Racing games are at the front line of every console war – whether it's Super Monaco GP versus F Zero on the Mega Drive and SNES, SEGA Rally versus Ridge Racer on the Saturn and the PlayStation, these rivalries have often gone onto define their native hardware. Sony's successes since the turn of the century have been underlined by Gran Turismo, Polyphony's phenomenon that's shifted over 50 million units in ten years, converting car lovers into gamers and vice versa. [read more]