Is Black Ops 2 More Copy and Paste?


Is Black Ops 2 More Copy and Paste?

I know, I know. What a flamebait title, right? Before you scroll down to that comments section to scorn my name and talk about how this discussion has been done to death, hear me out. In recent years, Treyarch and Infinity Ward have done a rather admirable job of ensuring that each of their respective takes on the Call of Duty franchise are respectably different from the other. The Black Ops “series”, if you could call it that, has done things significantly differently than the Modern Warfare canon of the Call of Duty moniker, opting for alternate history scenarios rather than implausible modern war tales. While this has certainly led to a tangible (and important) distinction between the two types of games each studio aims to create, both Black Ops and Modern Warfare are too hesitant to take serious risks that could potentially innovate the shooter genre much like Call of Duty 4 did back in 2007.

While Black Ops 2 looks set to take a small step forward for the Call of Duty franchise with slightly future-based gameplay, it could be argued that Treyarch is playing it safe by not going too far into the years to come. Black Ops 2 is said to be set in the year 2025, which, truly, isn’t all that far away. While some of the weaponry and vehicles appear to be a bit more sophisticated this time around, the way that you play the game doesn’t appear to be much, if at all, different. A setting may provide an elegant and intriguing backdrop for a game, but if the gameplay mechanics fail to follow the quality of the environment or art direction, it’s hard to look past the fresh coat of paint and deadly new arsenal to play with.

A perfect example of a title that infuses setting and gameplay mechanics would be the soon-to-be released Ghost Recon: Future Soldier. Although the Ghost Recon franchise has followed the same basic template since its inception, each title has thrown a new, integral gameplay mechanic into the mix to keep things engaging and, well, badass. Black Ops 2 looks to add some new, futuristic vehicles and weapons to be used as killstreaks or mission-centric features, but adding new guns and vehicles can’t be considered innovation without also implementing creative new ways of using them. On the contrary, Future Soldier’s drone unit allows players to tactically scout out and tag enemies to feed new intel to their buddies’ cross-coms, and is something I’d consider pretty innovative.

Is Black Ops 2 More Copy and Paste

While I was initially a bit curious about Black Ops 2′s near future setting, my excitement quickly died off when I noticed recycled animations, familiar landscapes, and unchanged storytelling. Scripted sequences, action-packed cutscenes, and melodramatic militaristic dialogue still seem to be staples of the game’s narrative style, and that’s a bit of a problem, given the fact that Treyarch’s singleplayer campaigns have been the weakest of the franchise. Although the alternate reality narrative could bring some awesome new set pieces to the story mode (horses, anyone?) the way you play Call of Duty isn’t looking like it’ll change a whole lot.

When the multiplayer reveal trailer eventually hits, things may change, but from the looks of it, Call of Duty won’t be pushing its gameplay mechanics ahead to match its futuristic setting. I’d love to see a more tactical Call of Duty game that pushed the limits of its gunplay beyond drop-shotting and hipfiring around corners. While Treyarch doesn’t need to make Call of Duty: Halo Edition, it would be great to see some new mechanics that didn’t involve slapping a new skin on some guns and re-recording a few sounds. And as it stands, it’s not looking like Black Ops 2 will be providing much more than just that, which is a serious missed opportunity given the potential of a Call of Duty equivalent of Battlefield 2142.

So, what do you think? Can Black Ops deliver a fresh Call of Duty experience, or is Treyarch playing it far too safe? Leave your thoughts below in the comments!

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  • zack burjan

    same old shit

  • http://pulse.yahoo.com/_CR5VKYXGA3UX4UEWEGGEVCTCSQ mike

    cod doesnt need to be innovated….if they changed the core gameplay people would go apeshit….what gets complained about and what needs to be done with the series is balancing…which isnt going to happen because there are more 8 year olds who have no skill and love their overpowered guns/perks/killstreaks than there are players who actually care about getting good at games and having a skill potential in any game they play….please stop writing articles on this useless subject…activision doesnt care about you so either stop buying or stop whining

    • Adriaan

      Call of Duty does need innovation. The primary problem with the franchise isn’t that the core gameplay is getting stale, it’s that there hasn’t really been much added to it in the last 3 or 4 years. Due to the fact that Activision really doesn’t have much else to offer as far as gaming experiences go other than CoD, they need to keep pumping these titles out year after year to keep the cash flowing. Just like Guitar Hero, however, the Call of Duty brand will hit its peak and then die, and the more incremental the updates become, the less likely people will be to plunk down $60 time and time again.

      The problem lies with the fact that CoD gamers only buy and play CoD games, for the most part. When your only video game expense every year is $60 for the new Modern Warfare or Black Ops, it’s easy to not expect more from the developers, because that’s all they know. If more CoD gamers explored other titles, I’m sure that they would be more demanding than they are now, just like if there were more NFL-licensed football games, gamers would expect more from Madden.

      • http://pulse.yahoo.com/_CR5VKYXGA3UX4UEWEGGEVCTCSQ mike

        well you seem to know what a terrible company activision is so i dont see why youre missing the point here…they do not give a damn about anything but making money…and cod prints money no matter what they do idiots will still buy it

  • http://twitter.com/Val_Seleznyov Valentin Seleznyov

    Did you not bother to read up on the game before writing this article? 

    It has been revealed that the single-player campaign will feature branching paths with player decision having an impact on the story. 

    That’s just one of the already-announced ways in which Black Ops 2 differs significantly from the previous games in the CoD series.

    • entrep

      The extent to which will have a REAL impact on the game is yet to be seen

      • http://twitter.com/Val_Seleznyov Valentin Seleznyov

        Everything about the game is “yet to be seen”, so if that’s your opinion you can’t judge Black Ops 2 either way.

        The fact is that Treyarch have already spoken about a myriad of ways in which this version of Call of Duty will be different. The company doesn’t have a history of making promises they ultimately failed to keep, like some developers, so i have no reason to doubt them.

        That being the case, comments made about the branching narrative indicate that it will have a pretty big impact on the game.

        If you want to wait for the game to be released, then you do that, but it works both ways.