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Much delayed with rumours of massive re-tooling work behind the scenes, Splinter Cell: Conviction is finally in the last furlong of development and Ubisoft released a playable demo on Xbox Live just a few days ago. Similar to BioShock and its sequel, Conviction is running using elements of Unreal Engine technology, but it's not the most recent UE3 iteration. Way back when, Ubisoft took an older version of the code and redeveloped it extensively for use in Splinter Cell: Chaos Theory. Rather than migrate to UE3 and re-engineer that, the team instead decided to build new technologies on top of its original code, resulting in the so-called LEAD engine that is the basis for Splinter Cell: Conviction. [read more]
This week on his Pach Attack podcast, Wedbush Morgan's games analyst, Michael Pachter covered a few questions in his short show. Though one statement stood out, when he called out developer Valve by saying, " I still kinda wonder about companies like Valve that seem to not be interested in the PS3, I think that's kind of a mistake, because they are a first rate, you know, world class developers. I think that they could ... [read more]
If you have even played Modern Warfare 2 in the past few months or if you keep up with the daily happenings of the games industry, you will sure to have experienced first-hand or at least heard of all the glitches that have plagued the online portion of the game since Day One. Unfortunately for many, some of those glitches, even the prominent ones, are back, stronger than ever, and you may may be surprised to find out which ones. [read more]
In Crackdown's world you play Tag with rockets--because touch-tag is for pansies. [read more]