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Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360. The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.) Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA. You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype). The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing is a phenomenon where rendered frames overlap, creating a torn look as two parts of an object fail to line up. [read more]
Some fans have expressed concern that content may be left out of both versions of the game due to DVD storage limitations. Speaking to VideoGamer.com, Kitase dispelled that myth. He said: "The team is targeting to create an equal experience on both the 360 and the PS3, so there are no limitations. For example, right now we're working on the PS3 version first, and once we've completed that we'll really know how much game there will be to fit onto the Xbox 360 discs. [read more]
There's no denying that Forza 3 is a great looking game and Che from Turn 10 affirms that what we saw at E3 was just builds branched for stability way back in mid-May and that the game already looks better and its going to look even better each passing week. CHE- "Screenshots released so far are photomode shots. I'm usually the one that takes them. Trust me, I don't have teh l33t CG and photoshop skillz. We will release new screenshots all the freaking time and the game that you've seen so far at E3 and Le Mans are literally builds that we've branched for stability way back in mid-May. Which means the game already looks better and is going to look better with each passing week." [read more]