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Coverage of the Left 4 Dead 2 box art change at the request of the ESRB. [read more]
Don Reisinger from CNET writes: "We don't need better graphics from Hideo Kojima and his team; we need better writing. After playing through Metal Gear Solid 4, I was deeply disturbed by what it offered. Was it a good game? Sure. But after completing it, I won't consider playing through it again because of the convoluted storyline and the amount of cut scenes." [read more]
Richard Leadbetter – Director of HD consultancy Digital Foundry and author of Eurogamer's multiplatform comparison Face-off features – tweeted that playing Ghostbusters on the PS3 was like "time-warping back to the dawn of PS3 development." Ouch! That's especially painful to read considering the high hopes Terminal Reality – developers of the just-released Ghostbusters game – have for their multiplatform Infernal Engine. Instead of leaving it up to internet Matlocks, Joystiq asked Terminal Reality to comment on the controversy. A spokesperson for the developer told them, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3." So: is the PS3 "maxed out"? [read more]